Other Games

6 Fun Games To Play Over Text When You’re Bored

by Mike Jones

Ever stared at your phone with absolutely nothing to do, wondering if texting could actually be fun instead of just functional? It can. Games to play over text are some of the most accessible, zero-cost activities you can do with a friend — no board, no setup, no app downloads required. Whether you're stuck in a waiting room, keeping a long-distance friendship alive, or just want to make a slow afternoon more interesting, these six games turn an ordinary text thread into a genuine good time. You can also browse our other games section for more low-key entertainment ideas.

Games to Play Using Text Messaging
Games to Play Using Text Messaging

Text games work because they tap the same core things that make any game engaging — creativity, competition, and social connection. It's not that different from sitting down with a cooperative board game: you're both invested, both contributing, and the experience builds as you go. The difference is that all you need is a signal and a keyboard.

This guide covers six solid games to play over text, a side-by-side comparison, what tools (if any) actually help, where you might want to spend money versus save it, and how to fix common problems when a game falls flat. Let's get into it.

Games to Play Over Text: Six Options Compared

Before going deep on any one game, it helps to see all six side by side. This snapshot lets you pick the right option depending on your mood, how much time you have, and how many people you're texting.

GamePlayersDifficultySession LengthBest For
20 Questions2+Easy5–10 minQuick guessing fun, any age
Would You Rather2+EasyOngoingCasual conversation, laughs
Two Truths and a Lie2+Easy–Medium5–15 minGetting to know someone better
Word Association2Easy5 minFast, spontaneous bursts
Collaborative Storytelling2+Medium15–30 minCreative players, longer sessions
Trivia Challenge2+Medium–Hard10–20 minCompetitive players, topic nerds

Meet the Six Games

Here's a quick breakdown of each game so you know exactly what you're signing up for:

  • 20 Questions — One person thinks of a person, place, or thing. The other gets up to 20 yes/no questions to figure out what it is. No materials, no rules to memorize. Just imagination.
  • Would You Rather — Take turns presenting two scenarios — both appealing, both terrible, or hilariously mismatched — and the other person picks one. No winner, just debate.
  • Two Truths and a Lie — Each player shares three statements about themselves: two are true, one is false. The other person guesses the lie. It's surprisingly revealing, even with people you've known for years.
  • Word Association — One person says a word; the other responds immediately with the first word that comes to mind. Keep going. Whoever hesitates, repeats, or blanks out loses the round.
  • Collaborative Storytelling — You alternate adding one sentence at a time to a shared story. Start anywhere, go anywhere. The results are usually strange, sometimes brilliant, and almost always funny.
  • Trivia Challenge — Take turns quizzing each other on agreed-upon topics. You can use trivia from any domain — sports, movies, gaming, history, pop culture. Whoever answers correctly the most wins.

Why Text Games Click (and When They Don't)

These games have genuine advantages over more formal gaming setups — but they're not perfect for every situation. Knowing both sides helps you pick the right moment and set the right expectations.

The Real Advantages

  • Zero barrier to entry. No buying, downloading, or setting anything up. If both people have a phone, the game can start in seconds.
  • Works asynchronously. Unlike a video call, you don't need to be free at the same moment. You can trade moves over hours if that's what works.
  • Great for long-distance connections. Friends, partners, or family members across different timezones can maintain a real bond through regular game threads.
  • Low stakes, low pressure. There's no audience, no leaderboard, and no entry fee. The vibe is casual by default.
  • Endlessly customizable. You can invent house rules, theme your rounds, adjust difficulty, or combine games. The format is whatever you make it.
  • Works in group chats. Most of these games scale beyond two people with minimal adjustment. Would You Rather and Trivia Challenge are especially fun in a group.

Before starting a Trivia Challenge, agree on the topic and a rough difficulty level — it avoids arguments and makes the game more fun for everyone involved.

The Honest Downsides

It's not all perfect. Here's what can genuinely make text games less enjoyable:

  • Slow response times kill momentum, especially in fast-paced formats like Word Association.
  • Tone is hard to read over text — sarcasm and humor can land wrong without the right emoji or context to back them up.
  • Cheating in games like 20 Questions is easy and impossible to verify. Trust matters here.
  • Creative games like Collaborative Storytelling require both players to be genuinely engaged. A distracted participant makes the whole thing drag.
  • There's no built-in structure — you have to agree on rules upfront, and that sometimes causes friction.

If these limitations frustrate you, it might be worth exploring something more structured. For in-person gatherings, something like a murder mystery party game gives you defined rules, roles, and pacing that text games can't replicate. Both are fun — just different flavors of social gaming.

What You Need to Play

The short answer: almost nothing. But a few optional tools can upgrade the experience if you're playing regularly.

Apps and Platforms That Help

All six games work fine over standard SMS. That said, certain platforms open up extra options:

  • iMessage — Built-in reactions, GIFs, and native game extensions (Chess, Sea Battle, etc.) for iPhone users. Smooth for quick, casual play.
  • WhatsApp — Cross-platform, supports large group chats, and has a clean interface for back-and-forth formats like Trivia and Would You Rather.
  • Telegram — Lets you add trivia bots to group chats for more structured, automated question-and-answer sessions. Great for regular trivia nights.
  • Discord — Not strictly texting, but if your group already uses it, there are bots for word games, trivia, and even collaborative storytelling prompts.
  • Facebook Messenger — Has built-in instant games you can launch directly from a conversation thread, which pairs well with text-based banter.

For most people, whatever app you already use is perfectly fine. The games are the point — the platform is just the delivery method.

Games That Need Nothing Extra

Three of the six games here require literally nothing beyond the ability to type:

  1. 20 Questions — Just imagination and a topic in mind.
  2. Would You Rather — Just creativity and an opinion.
  3. Two Truths and a Lie — Just self-knowledge and a little nerve.

The other three benefit from optional add-ons — a random word generator for Word Association, a trivia database or bot for Trivia Challenge, a shared doc for Collaborative Storytelling — but none of them are required. The optional tools just add variety over time.

Free vs. Paid: What's Worth Your Money

Here's the honest take: games to play over text are almost entirely free. You're unlikely to need to spend anything. But if you're playing often in a group setting, a few paid options are worth knowing about.

Best Free Options

  • All six games in this guide — Free as long as you have a texting plan or Wi-Fi.
  • Telegram trivia bots — Free to add to any group, with massive question libraries across dozens of categories.
  • Random word generators — Free browser tools that keep Word Association unpredictable and fresh.
  • Kahoot (free tier) — Create and share trivia quizzes with friends. The free plan handles most casual use cases without needing an upgrade.
  • Google Forms — A surprisingly effective (and free) way to build a custom Trivia Challenge quiz you share via link.

You probably don't need to spend money here. But if you do, here's where it's most justified:

  • Jackbox Party Pack (~$25–30 on Steam) — Not pure texting, but games like Quiplash and Fibbage are heavily text-driven and genuinely hilarious. One purchase covers an entire group. Best value if your crew plays regularly.
  • Trivia subscription apps (~$2–5/month) — Curated question packs, difficulty settings, and live competition modes. Worth it if you play trivia at least a few times a week.
  • Premium group messaging features — Rare, and rarely necessary for casual play. Skip unless you have a very specific need.

For most people, the free route covers everything. If you want to eventually expand your game nights beyond a phone screen, check out our roundup of the best solo board games — several of them have excellent two-player modes that make a natural next step up from text games.

When Your Game Goes Sideways

Even simple text games hit snags. Here's how to handle the most common ones without the session falling apart completely.

Common Problems and Fixes

  • Problem: One player ghosts mid-game.
    Fix: Set a loose time rule upfront — something like "respond within 24 hours or skip your turn." It keeps things moving without feeling like homework.
  • Problem: 20 Questions runs out of useful questions before anyone gets close.
    Fix: Allow one free hint per game ("it's smaller than a car" counts). It extends the game and keeps frustration low.
  • Problem: Would You Rather gets repetitive after a few rounds.
    Fix: Introduce themed rounds — horror scenarios, food-only choices, travel dilemmas. Switching themes every five questions keeps energy up.
  • Problem: Trivia questions are either way too easy or impossibly hard.
    Fix: Before you start, agree on a topic and difficulty tier. Alternate who sets the questions each round so neither player has a permanent advantage.
  • Problem: Collaborative Storytelling derails into complete nonsense too fast.
    Fix: Set a genre or premise at the start — "we're writing a detective story" or "this is a horror survival scenario." It gives the story an anchor without killing creativity.
  • Problem: Two Truths and a Lie is too easy because you know each other too well.
    Fix: Restrict statements to one category — childhood memories, travel stories, embarrassing moments, obscure hobbies. Forces both players to dig deeper.
  • Problem: Word Association keeps stalling because someone overthinks.
    Fix: Impose a strict 10-second rule. No response in 10 seconds means you lose the round. Speed is the entire mechanic — the game breaks without it.

Frequently Asked Questions

What are the best games to play over text when you're bored?

20 Questions, Would You Rather, and Two Truths and a Lie are the easiest starting points — no rules to explain, no setup required. If you want something more creative, Collaborative Storytelling is hard to beat. For competitive players, Trivia Challenge is the most satisfying option. All six games in this guide work well depending on your mood and the person you're texting.

Can you play text games in a group chat?

Yes, most of these games scale easily to group chats. Would You Rather and Trivia Challenge work especially well with three or more players. Word Association can get chaotic with a group, but in a fun way. For structured games like 20 Questions, agree on a turn order before starting so things don't get confused.

Do you need a special app to play games over text?

No. All six games in this guide work perfectly fine over standard SMS or any messaging app you already use. Optional tools like trivia bots or random word generators can add variety over time, but they're never required. Your default messaging app is enough to get started right now.

How do you keep text games from getting stale over time?

Rotate between games regularly, add themed rounds, or introduce house rules that change the dynamic. In 20 Questions, you could limit topics to a single category for a week. In Would You Rather, try switching to all-food or all-travel scenarios. Small rule variations go a long way toward keeping things fresh.

What's the easiest text game for two people to start immediately?

Would You Rather is probably the most frictionless — it requires no setup, no rules knowledge, and no tracking. You just send a scenario and wait for a response. It also doubles as a natural conversation starter, which makes it useful even when you're not thinking of it as a "game."

Are text games good for long-distance relationships?

They're one of the best low-effort ways to stay meaningfully connected across distance. Two Truths and a Lie and Collaborative Storytelling in particular create shared experiences that go beyond small talk. They give both people something to look forward to and build on over time, even across different timezones.

What if my friend isn't into playing games over text?

Don't announce it as a game — just start one. Send a Would You Rather question out of nowhere and see if they bite. If they engage, you're already playing. Most people warm up once they realize it's low-commitment. If they genuinely don't enjoy it, no harm done — just go back to regular texting.

Final Thoughts

The best games to play over text are already available to you — no purchase, no download, no setup. Pick one game from this list, send it to a friend right now, and see where it goes. Sometimes the best gaming sessions start with a single message.

Mike Jones

About Mike Jones

Mike Jones grew up in the golden age of arcade and home gaming — a childhood shaped by Atari classics like Pitfall, Frogger, and Kaboom that gave him a lifelong appreciation for games of all kinds. These days he covers the full breadth of tabletop and family gaming: board games, card games, yard games, table games, and game room setup, with a particular focus on finding the games that bring different groups together. At GamingWeekender, he covers game reviews, buying guides, and recommendations for families, friends, and hobbyists who take their leisure seriously.

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