Last Saturday night, three friends showed up at my place with zero plans and no desire to go anywhere. We ended up in the game room with a set of darts, and two hours later nobody wanted to stop playing. If you are looking for fun darts games to play, that kind of evening is exactly what waits once you learn a few solid formats. Darts belongs right alongside other classic games that turn ordinary nights into real memories without requiring complicated gear or a steep learning curve to enjoy yourself.

What makes darts so enduring is the sheer number of ways you can use the same board and the same set of darts to get a completely different experience every session. Whether your group is intensely competitive or just looking to laugh and rotate turns, there is a format that fits the crowd you have right now. The seven games below cover the full range of difficulty and group size so you can make your pick and start throwing in minutes.
Contents
Some of the best formats require no more than a two-sentence rules explanation before the first throw, which makes them perfect for nights when your group has mixed experience levels. Starting with an accessible game builds confidence for newer players and keeps experienced ones engaged while everyone finds their rhythm at the line.
Around the Clock is exactly what the name suggests — players take turns hitting numbers one through twenty in sequence, and the first person to complete the full circuit wins the game. There is no point tracking to manage beyond knowing which number you are currently on, so the game moves along quickly and never stalls while someone does mental math. Every missed throw simply means you stay on the same number until you connect, which keeps pressure low without removing the competitive edge entirely.
Shanghai builds on the same number-sequence idea but adds a scoring layer that creates genuine drama with every round you play. Each round focuses on one specific number, and you score points equal to that number multiplied by how many times you hit it across your three darts. The game-defining rule is the Shanghai itself: land a single, double, and triple of the same number in one turn and you win the entire game immediately, regardless of anyone else's score. That constant possibility of a sudden-death reversal keeps every player watching every throw all the way to the final round.
Pro tip: When playing Shanghai with beginners, cap the game at seven rounds instead of going all the way to twenty — shorter sessions keep energy high and prevent blowouts that leave newer players feeling discouraged before they get comfortable with the board.
Darts developed from soldiers and pub-goers in England throwing shortened arrows at wine barrel bottoms sometime in the late 1800s, evolving gradually into the standardized bristle-board game recognized worldwide today. According to Wikipedia, the game spread from British pubs across the globe throughout the twentieth century, eventually becoming a fixture in living rooms, game rooms, and bars on every continent. Understanding where the game comes from adds a small but real layer of appreciation to even the most casual session at the oche (the throwing line marked on the floor).
Darts sits comfortably in the same category as billiards games — skill-based, deeply social, and genuinely rewarding to practice without ever feeling like homework. The equipment is affordable, the physical footprint is minimal, and the learning curve is gentle enough that a newcomer can participate meaningfully within a single session without slowing the group down. That combination explains why dartboards have stayed a staple of the game room for well over a hundred years.
Cricket is the format you will encounter most often when experienced darts players gather, and once the objective clicks, it becomes the game you come back to session after session. The goal is to close the numbers fifteen through twenty plus the bullseye by hitting each one three times, then outscore your opponent on any number you have closed that they have not yet shut down themselves.
Draw two columns on your scoreboard and list 20, 19, 18, 17, 16, 15, and B (bullseye) down the center between them. Each hit earns a mark — one slash for a single, an X for a double hit, and a circle around the X for a triple. Three marks on any number closes it, and doubles count as two marks while triples count as all three, meaning one clean triple throw can shut down a number in a single turn. Once a number is closed by both players, nobody scores on it for the rest of the game.
The real tension in Cricket lives in the constant decision between scoring points on an open number or racing to close a number before your opponent starts using it against you. You might lead by fifty points but still lose because your opponent closes everything faster and cuts off your scoring opportunities before you can finish. That offensive-defensive balance is what makes Cricket feel fresh across dozens of sessions with the same people, because the right move shifts every single round.
Warning: If one player is significantly stronger than the other, Cricket can turn into a one-sided match quickly — have the better player throw with their non-dominant hand as a simple handicap that keeps the competition tight without changing the rules.
Knowing how each format compares before you step up to the line saves you the back-and-forth discussion about what to play every single time you gather in the game room. The table below gives you a quick reference for all seven games covered in this guide.
| Game | Players | Skill Level | Avg. Time | Best For |
|---|---|---|---|---|
| 501 / 301 | 2–4 | Intermediate | 10–20 min | Head-to-head competition |
| Cricket | 2–4 | Intermediate | 15–30 min | Strategic players |
| Around the Clock | 2–6 | Beginner | 10–15 min | New players, mixed groups |
| Shanghai | 2–6 | Beginner–Inter. | 10–20 min | Groups wanting drama |
| Killer | 3–8 | Any level | 20–40 min | Large groups, parties |
| Baseball | 2–8 | Beginner | 15–30 min | Families, big gatherings |
| Halve It | 2–6 | Intermediate | 15–25 min | Players who want pressure |
The format called 501 deserves a direct mention here because it underpins the entire professional game — each player starts at 501 points and counts down to exactly zero, finishing with a double to win. It rewards precision above all else and gives you a clear, repeatable way to measure your own improvement from one session to the next as your accuracy on the doubles ring develops.
A quiet evening with one dedicated opponent calls for a completely different format than a rotating party with eight people cycling through turns every few minutes. Around the Clock and Shanghai work well when you want everyone actively playing without anyone standing around watching someone else manage a complex scorecard. Cricket and 501 reward focused attention and suit a dedicated two-player or two-team matchup where both sides are locked in for the full duration.
Killer stands out as the best choice when you have four or more players and want a game that creates natural elimination without anyone sitting out for too long at a stretch. Each player begins by throwing with their non-dominant hand to claim a random number, then works to hit that number's double to become a Killer, and then knocks opponents out by hitting their doubles in turn. The format gives everyone a reason to watch every throw, not just their own, and the table stays lively from the first round to the final two players. If darts gets your group in a social mood, adding a quality beer pong table or a solid foosball table to your setup gives you multiple options for keeping a large crowd entertained across the whole night.
When it is just two people who both take the game seriously, Cricket and 501 deliver the most satisfying head-to-head experience because every throw matters and the outcome stays uncertain deep into each game. Baseball is worth knowing too — players score runs by hitting the number that corresponds to the current inning, making it familiar to anyone with a sports background and easy to pick up in under two minutes of explanation.
The gap between reading the rules and actually playing them closes the moment you realize how much thinking happens between your own turns. In a live Cricket match, those twenty seconds while your opponent throws involve real calculation — watching the board, weighing whether to score or close, and adjusting your plan based on what they just did. That constant mental engagement is what separates darts from luck-based games and keeps you coming back to improve.
Mount your bristle board so the center bullseye sits exactly five feet eight inches from the floor, and mark your oche seven feet nine and a quarter inches from the board face to match regulation play. Pair your dartboard with an air hockey table, a skee ball machine, or a portable ping pong set and your game room handles any size group on any night without anyone running out of things to do. The variety matters because not every guest wants to throw darts, and having real alternatives keeps the whole room engaged from the moment people arrive.
Pro tip: Mount a rubber mat or thin corkboard panel behind your dartboard to catch stray throws — it protects your wall from years of dents and keeps the area looking clean without any ongoing maintenance beyond swapping the mat occasionally.
The most common thing you hear from someone picking up darts for the first time is "I'm terrible at this," delivered as a reason to put the darts back down rather than keep going. The truth is that improvement at darts happens faster than in almost any other skill game because the feedback is immediate and physical — you throw, you see exactly where the dart landed, and your hand adjusts automatically on the very next throw. Most beginners become comfortable enough to enjoy real competitive play within a single evening, which is a faster return than almost any other game room skill you can develop.
A quality bristle dartboard runs between twenty and fifty dollars, and a reliable set of steel-tip darts adds another ten to twenty on top of that — you do not need electronic boards with automatic scoring or premium tungsten barrels to have a genuinely great time. Those upgrades make sense for players who are already deeply invested in the game and playing regularly, not for someone setting up their first board. Start with solid mid-range equipment and focus on learning the games themselves before spending more, the same way you would approach picking a bumper pool table or any other game room investment where the experience matters far more than the price tag at the beginning.
Around the Clock is the easiest entry point because there is no scoring to track beyond which number you are currently on, and the single goal of hitting one through twenty in order gives every player a clear, simple objective from the very first throw. It gets everyone throwing immediately without a lengthy rules explanation, and the rotating turns keep the pace comfortable for players who are still developing their aim and release.
Most dartboard game formats work best with two to four players, but Killer and Baseball handle six to eight players comfortably without the game dragging between turns. With larger groups you can also divide into teams and have players rotate within each team, which keeps everyone involved and adds a light team-competition layer on top of the individual game format you choose for the night.
A standard bristle dartboard with the traditional layout — numbers one through twenty around the outer ring, plus double and triple scoring rings and a bullseye at center — works for every single game in this guide without modification. The same board you use for 501 is the same one you use for Cricket, Around the Clock, Shanghai, Killer, Baseball, and Halve It, so one board purchase covers everything you need for years of variety.
Both formats appear in competitive darts settings, but 501 is the standard for professional tournaments worldwide because it demands pure scoring consistency and the specific pressure of finishing on a precise double. Cricket tends to generate more back-and-forth engagement in home and bar settings because the strategic element of closing numbers adds a tactical layer that pure countdown games lack, making it the stronger choice for most casual competitive nights with friends.
About Mike Jones
Mike Jones grew up in the golden age of arcade and home gaming — a childhood shaped by Atari classics like Pitfall, Frogger, and Kaboom that gave him a lifelong appreciation for games of all kinds. These days he covers the full breadth of tabletop and family gaming: board games, card games, yard games, table games, and game room setup, with a particular focus on finding the games that bring different groups together. At GamingWeekender, he covers game reviews, buying guides, and recommendations for families, friends, and hobbyists who take their leisure seriously.
You can get FREE Gifts. Or latest Free phones here.
Disable Ad block to reveal all the info. Once done, hit a button below